The guide

Everything the game does, from your first day to the dragon. These are the same pages as How to play on the game's Hero tab, and they change whenever the game does.

  1. Getting startedJoining a season, your hero's name, your account (recovery code or Google, a copy of your data, deleting it), your first days.
  2. The daily loopTurns, the daily reset, the evening, death, overnight healing, the inn and potions.
  3. OmensEach day's omen for the whole realm (Blood Moon, Harvest Fair, the Long Fog, the Dragon Stirs, Quiet Roads) and the quiet days between them.
  4. CombatHow a fight is decided: damage, critical hits, monster traits, your stance, blessings, margins and death.
  5. EncountersEvents on the road, choices and their hints, two-step follow-ups, meeting other heroes.
  6. QuestsQuests from the notice board, one at a time: a clue, a trail that opens overnight, and a named foe.
  7. NemesisThe monster that kills you on a hunt keeps the gold you dropped, takes a name and waits where you fell for a few days; slay it to win the gold back.
  8. The world and the mapRegions, place names, biomes, distance rings, getting lost, the compass and the parchment map.
  9. Sites and rumoursShrines, ruins, watchtowers, hermits, the rumour board and treasure caches.
  10. Crossings and cairnsMeeting other players' heroes on the road (a duel, trading stories or walking on), the fairness rules, grudges and rematches, ignoring a hero, and the cairns where heroes fell.
  11. Rival heroesThe season's rival heroes, characters of the realm who climb to the dragon on a schedule, meet you on the road when no player's hero is near, and race you; one of them is yours.
  12. The Daily HappeningsA short paper at dawn, yesterday in the realm: other heroes' falls, slayings, duels, nemeses and cairns, the rival heroes' news, the omen, a rumour and gossip; the same for everyone, with an opt-out from being named.
  13. Levels and gearXP and levels, loot tiers, equipment slots, unique items, and the codex (bestiary and atlas).
  14. Oakhaven, settlements and goldOakhaven's inn, market, apothecary, merchant, blacksmith, temple and bank; the dice table; the waystations, traders and local talk of the settlements.
  15. BossesThe six-boss ladder up to Ashvarr the Ashen Dragon, lairs that move each season, the dragon's letters, and Rebirth after the dragon.
  16. The chronicle and the storyThe daily chronicle and how the game's prose is written and varied.
  17. SeasonsQuarterly seasons, names, joining late, honours, the season's end, the break between seasons, the veteran perk, what is new each season, content packs.
  18. The interfaceScreen layout on phones, tablets and desktop; controls, tabs, settings and sound.
  19. MessagesThe two messages you can ask for (a new season opening, your turns back), when they come, quiet hours, and how to stop them.
  20. The narratorAn old storyteller who reads the big moments aloud, and the dragon's own voice for its letters, recorded once and shipped with the game.
  21. Bug reportsReporting a bug or an idea from the game, and following it.